8/7/2023 0 Comments Simplify 3d model blenderBut we want our normals to look out, not in.Which resulted in (almost) all normals looking at the point (0, 0, 0) as we requested. First step was Filters > Point set > Compute normals with the following parameters.This operation is called surface reconstruction and can be easily done for example using MeshLab software: Triangles are better than points because once you have them you can compute lighting effects and give volume to your model. It all started in a device similar to this one: The scanner packed me into a point cloud with ~400,000 points, which looks like this:įirst we need to convert point cloud into a mesh: a graphical model, which consists of triangles. And today, to avoid doing all the things I really needed to do, I decided to go through the pipeline from a 3D scan to an animated model. So it happened that yesterday I did a 3D scan of myself.
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